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    Yoshiaki Koizumi Personality Type, MBTI

    What is the personality type of Yoshiaki Koizumi? Which MBTI personality type best fits? Personality type for Yoshiaki Koizumi from Technology Gaming and what is the personality traits.

    Yoshiaki Koizumi
    INFP

    INFP (5w4)

    Yoshiaki Koizumi personality type is INFP, the Caregiver.

    The INFP is ruled by their Feeling function, which is found in the right hemisphere of the brain. The right side of the brain is associated with emotional functions. INFPs are often described as being warm, sensitive, and artistic. People with this personality type are also known for being shy, gentle, and sensitive to other's feelings. They are often found in the arts, literature, religion, counseling, and social work.

    The INFPs are most comfortable with people who are open to their emotions. They often prefer to interact with those who are emotionally stable and able to manage their own feelings. INFPs can sometimes be moody and exhibit mood swings. They tend to react strongly to their own emotions and those of others. They may also be very sensitive to criticism and can become easily frustrated if this type of interaction occurs frequently.

    The INFPs sensitivity to others' emotions may result in them having a difficult time distinguishing between what is true and what is untrue. Many people with this personality type have a hard time sometimes expressing themselves and may be known for having a great deal of difficulty saying exactly what they mean.

    Yoshiaki Koizumi (小泉 歓晃, Koizumi Yoshiaki, born April 29, 1968) is a Japanese video game designer, director and producer. Working for Nintendo, he is the Deputy General Manager of the company's Entertainment Planning & Development division and currently part of Nintendo's board of directors as senior executive officer. He is known for his work within the Mario and The Legend of Zelda series. Unlike his close colleague, Shigeru Miyamoto, in spite of being a protégé of his, Koizumi often tries to introduce story elements to the video games he works on. He trains his staff by hinting at the direction they should take rather than just giving them the solution to a problem. The games he has worked on have tended to steer towards heavier material in terms of plot and general tone, often crossing into elements of psychological horror with the likes of Majora's Mask, in which he served as game director alongside Eiji Aonuma and supporting text writer.

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