What is the personality type of Lara Croft? Which MBTI personality type best fits? Personality type for Lara Croft from Tomb Raider and what is the personality traits.
Lara Croft personality type is ISFP, and has a preference towards introversion and intuition. ISFPs are warm and giving and like to share their thoughts and feelings freely. They dislike conflict and prefer to work with those who also enjoy their company. They dislike confrontations and will do their best to avoid them. They are good at expressing themselves and like to approach those they want to communicate with. They enjoy working with others and often give their all to those they love. They like to be around those who they feel comfortable with, and appreciate their company. ISFPs are naturally introspective and enjoy being alone, but also enjoy being around people.
ISFPs are very loyal individuals because they have a great capacity to love. They have a great need for understanding because they are usually very sensitive to the emotions of the people around them. They are often very compassionate towards those who are undergoing difficult times in their lives.
ISFPs are often creative individuals that are good at expressing their emotions through art, music, writing, etc. They are warmhearted individuals that are often very emotional people.
They are known for being good at expressing themselves, because they are genuine, loving, sensitive, and caring.
Lara Croft is a fictional character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic English archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game Tomb Raider in 1996. Core Design handled the initial development of the character and the series. Inspired by strong female icons, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel Tomb Raider: The Angel of Darkness was received poorly. The new developer rebooted the character along with the video game series.