What is the personality type of Fighting Games? Which MBTI personality type best fits? Personality type for Fighting Games from Video Game Genres and what is the personality traits.
Fighting Games personality type is ISTP, which is one of the two ISTP types. This means they are individualistic, realistic, concrete, quick-witted, and reserved. ISTPs are skilled at seeing the big picture and planning ahead, but they can't neglect the details or they will miss the big picture. ISTP's are typically very independent, like their ISTP type. They may be seen as shy, but they are usually good at hiding their true feelings.
ISTP's are interested in learning about themselves and the world around them. ISTP's enjoy exploring various topics that interest them, whether it be in science or business. ISTPs often have a natural inclination for science and engineering. ISTPs are also typically good at leadership positions because they are quick to understand new situations.
ISTP's are great listeners, they typically don't feel the need to talk when they can listen to others talk. Many ISTPs are very social, they enjoy company and can often socialize with ease. In fact, it's not uncommon for ISTPs to have a strong social life even if they don't always feel like it. They love being with people and being part of a group, but they also enjoy being alone.
A fighting game is a video game genre that involve combat between pairs of fighters with game elements such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Games usually display on-screen fighters from a side view, even 3D fighting games play largely within a 2D plane of motion includes sidestepping. This includes close combat and long range combat. They typically revolve around primarily brawling or combat sport, though some variations feature weaponry. The characters fight each other until they defeat their opponents or the time expires. The matches typically consist of 2 rounds, 2 rounds for player 1 and 2 rounds for CPU & player 2, in an arena, with each player character having different abilities but each is relatively viable to choose.