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    Electronic Arts Personality Type, MBTI

    What is the personality type of Electronic Arts? Which MBTI personality type best fits? Personality type for Electronic Arts from Significant Businesses and what is the personality traits.

    Electronic Arts
    ESTJ

    ESTJ (3w2)

    Electronic Arts personality type is ESTJ, which is the same as J.

    However, if you’re a leader, either by title or by nature, then you should consider that ESTJ is the appropriate type for you.

    ESTJs are rarely introverted, but if they are, they’re more likely to be quiet and reserved rather than withdrawn.

    They’re considered to be ‘people persons’.

    They are reliable, reliable, reliable.

    They are rarely spontaneous, but they have an uncanny ability to set goals and work towards them methodically.

    They are practical. They don’t believe in fluff. But they are very practical. They’re very good at project management, and they can take a plan and turn it into a reality. They have their goals, and they have their plans, and they stick to them. They want to achieve their goals, and they want to achieve them on time.

    ESTJs are very practical. They’re very good at project management, and they can take a plan and turn it into a reality. They have their goals, and they have their plans, and they stick to them.

    Electronic Arts Inc. is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive, and Ubisoft as of May 2020. Founded and incorporated on May 27, 1982, by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die!. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

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