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    .flow (Video Game) Personality Type, MBTI

    What is the personality type of .flow (Video Game)? Which MBTI personality type best fits? Personality type for .flow (Video Game) from Yume Nikki Fangames and what is the personality traits.

    .flow (Video Game)
    INTJ

    INTJ (5w4)

    .flow (Video Game) personality type is INTJ, the most rare of the 16 Myers-Briggs types.

    The world is not as flat as you may think. There are as many as 16 different Myers-Briggs personality types, and the world is not as flat as you may think. This Myers-Briggs personality type can be described as having a strong desire for knowledge and improvement and a deep-rooted sense of responsibility and commitment to the greater good.

    What is Myers-Briggs?

    Myers-Briggs is an assessment tool based on the theory of psychological types, which states that people have an innate preference for certain ways of thinking and behaving, and that these preferences can be measured and quantified through a questionnaire.

    Who uses Myers-Briggs?

    MBTI is used by psychometricians, career counselors, and students of various kinds. MBTI assessment is also used to assess the effectiveness of technical training programs and to screen candidates for jobs and graduate programs. The MBTI test may also be used to determine if a person has an autism spectrum disorder (ASD).

    How does it work?

    Flow is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional planes with an aquatic microorganism that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow. The Flash version of Flow received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008.

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