What is the personality type of Dance Dance Revolution? Which MBTI personality type best fits? Personality type for Dance Dance Revolution from Video Game Series and what is the personality traits.
Dance Dance Revolution personality type is ESFP, with an active-dramatic-optimistic attitude.
ESFPs are very charismatic and lively in the world. They have a very good sense of humor, and a positive outlook on life. They have a strong sense of identity and purpose, and are driven by an inner desire to be the best they can be. They have a natural ability to create a warm, friendly environment. ESFPs can also be highly creative and imaginative, and will often use their imagination to solve problems in both their personal and work lives. They have a great ability to relate to others, and have a strong desire to be liked.
In their home life, ESFPs are likely to be warm, generous, and very family-oriented. While they can be nurturing and supportive, they also expect a lot from their family members, and may become frustrated when they do not meet their expectations. They can be very supportive to their friends and family, and make a great mentor or coach for others. They are direct communicators, but also very good at reading people's emotions, and can offer sound advice when necessary.
Dance Dance Revolution, also known as Dancing Stage in earlier European games, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. Dance Dance Revolution has been met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness and exercise.