What is the personality type of Dark Souls? Which MBTI personality type best fits? Personality type for Dark Souls from Video Game Series and what is the personality traits.
Dark Souls personality type is ISTP, the Introverted Sensing Thinking Perceiving. ISTPs are very practical, focused, and practical. They are not idealists, nor are they romantics. ISTPs are focused on the task at hand, and their personality type's personality type is the ISTP personality type. ISTPs do not like fantasizing about their future, and they dislike wasting time. They do not like wasting time so they prefer to be busy working on a project rather than just hanging out at home or spending time with friends. ISTPs hate wasting time, and they will always try to finish their work and get it done quickly. ISTPs do not like to hang out and talk with people they do not know, and will avoid these conversations and interaction if they can. ISTPs want to get things done, and they want to get them done fast. For an ISTP to waste time with unnecessary stuff or errands is extremely frustrating. ISTPs hate wasting time, and they hate it when people waste time with them. They hate wasting time, and they hate it when people waste time with them. They will quickly get annoyed, and will end up getting annoyed with you very quickly.
Dark Souls is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the second instalment in the Souls series. Dark Souls takes place in the fictional kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Microsoft Windows was released in August 2012, which featured additional content not seen in the original PlayStation 3 and Xbox 360 versions. In October 2012, the new content was made downloadable for consoles under the subtitle Artorias of the Abyss. Dark Souls has been cited as one of the best video games of all time. Critics praised the depth of its combat, intricate level design, and use of flavour text. However, the game's difficulty received mixed reviews, with some criticizing it for being too unforgiving.