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    Detroit Become Human Personality Type, MBTI

    What is the personality type of Detroit Become Human? Which MBTI personality type best fits? Personality type for Detroit Become Human from Video Game Series and what is the personality traits.

    Detroit Become Human
    INFP

    INFP (4w5)

    Detroit Become Human personality type is INFP, which is one of the 16 personality types in the Myers-Briggs Type Indicator (MBTI) system. The INFP personality type is defined by their often melancholy, introspective nature, but it can also be seen in the game as they seem to be constantly pondering things within their mind.

    On a smaller scale, we can see how their role as a police officer has impacted them in both the game and the real world, as they seem to have a hard time relating to people in a straightforward manner. They tend to avoid any sort of confrontation when they don't have to, and when they do have to fight, they tend to be rather lethargic in their attacks. In addition, when they do decide to fight, it is with a very deliberate and slow approach that they will often look to take their time with each punch or kick.

    During the conversation with Krew about their escape from the police station, we can see how the police officer personality type is very much in contrast against the quiet and reserved nature of the INFP personality type. The conversation begins with Krew telling the character that he is a police officer, and asks them what they did.

    Detroit: Become Human is a 2018 adventure video game developed by Quantic Dream and published by Sony Interactive Entertainment. The plot follows three androids: Kara, who escapes her owner to explore her newfound sentience and protect a young girl; Connor, whose job is to hunt down sentient androids; and Markus, who devotes himself to releasing other androids from servitude. Detroit: Become Human is based on Quantic Dream's 2012 technology demonstration Kara, which also starred Curry. To research the setting, the developers visited Detroit, Michigan. Writer and director David Cage completed the script in over two years. An engine was built to complement the game and hundreds of actors were cast before shooting and animation. Philip Sheppard, Nima Fakhrara, and John Paesano served as composers for Kara, Connor, and Markus, respectively. It was released for the PlayStation 4 in May 2018 and Microsoft Windows in December 2019.

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