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    Horizon Zero Dawn Personality Type, MBTI

    What is the personality type of Horizon Zero Dawn? Which MBTI personality type best fits? Personality type for Horizon Zero Dawn from Video Game Series and what is the personality traits.

    Horizon Zero Dawn
    ENFJ

    ENFJ (1w9)

    Horizon Zero Dawn personality type is ENFJ, which is to say that the main character of the game is an emotional type, who wants to make things better, and who wants to help people.

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    The way this ENFJ wants to make the world a better place seems to be through social justice, which is one of the key personality types for ENFJs. This means that they want to fight for social justice, they want to fight for equality, they want to fight for freedom, they want to fight for peace. They are people who are very active in the world, they are people who want to use their personality type to make things better, who want to bring justice to the world.

    ENFJs are people who are very empathetic, they are very sensitive, they are very concerned about how other people are feeling. They care about people very deeply, and they want to help people, so this is the kind of personality type that wants to work with other people, wants to build bonds with other people, wants to get along with other people.

    For this ENFJ personality type, it's important that others are happy, that others are comfortable, that others are feeling good.

    Horizon Zero Dawn is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The plot follows Aloy, a young hunter in a world overrun by machines, who sets out to uncover her past. The player uses ranged weapons, a spear, and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests. It was released for the PlayStation 4 in 2017 and Microsoft Windows in 2020. Horizon Zero Dawn is Guerrilla Games' first intellectual property since Killzone in 2004 and its first role-playing game. Development began in 2011 after the completion of Killzone 3, with director Mathijs de Jonge considering it the riskiest idea pitched at the time. The game engine, Decima, was developed for Killzone: Shadow Fall and altered for Horizon Zero Dawn.

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