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    Kid Icarus Personality Type, MBTI

    What is the personality type of Kid Icarus? Which MBTI personality type best fits? Personality type for Kid Icarus from Video Game Series and what is the personality traits.

    Kid Icarus
    ISFP

    ISFP (9w8)

    Kid Icarus personality type is ISFP, which is the type of individual I'm sure you know best . This ISFP is one of the rarest, most free-spirited types of ISFP to be found. Hanging out with her is like sitting in the back of your car on a sunny day while looking out through the window at some amazing scenery. She makes you feel like you're the only person in the world that matters to her. This ISFP can get very close to you, and she's very affectionate toward you. She'll love to hug, kiss, and snuggle up to you if she gets comfortable enough. She still loves to hang out with her friends, though. I mean, she's certainly not shy about it! Her childhood may have been hard, but she's not bitter or angry about it. She's not pretending that things are better for her than they really are. She can actually laugh about it, because it's all in the past, and she's learned from it. This ISFP is also very protective of her friends. She'll do everything in her power to make sure they're okay, even if that means putting herself in danger. She'll probably tell you that she would die for them, which is true.

    Kid Icarus is a platform game for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in February 1987, and in North America in July 1987. The plot of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Greek-inspired fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through platform areas while fighting monsters and collecting items. Their objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division, and co-developed with Tose, who helped with additional programming. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi. Despite its mixed critical reception, Kid Icarus is a cult classic.

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