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    Paper Mario Personality Type, MBTI

    What is the personality type of Paper Mario? Which MBTI personality type best fits? Personality type for Paper Mario from Video Game Series and what is the personality traits.

    Paper Mario
    ISFP

    ISFP (9w8)

    Paper Mario personality type is ISFP, the "Artist". ISFPs are often drawn to the arts, the mysteries of the universe, and the beauty of nature. They are also known for their sensitivity, whimsy, and imaginative nature.

    Mario is a brave and courageous character who has a head for adventuring and a heart for helping others. Like Mario, ISFPs enjoy meeting new people, exploring new places, and solving mysteries. They are a creative people who often find themselves having many ideas and being able to use them to improve their everyday lives.

    ISFPs are more comfortable expressing themselves through writing, art, music, or other creative mediums than they are through speech. Many ISFPs lead creative lives in the arts, engineering, or other creative fields.

    ISFPs are not as well-known as their more outgoing and extroverted counterparts, but they are a fascinating type to learn more about. Take a look at some of your favorite characters from video games and see if you can find a connection.

    Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, sometimes with allies, on a quest to defeat the antagonist, who is usually Bowser. The series consists of six games and one spin-off; the first, Paper Mario, was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King, for the Nintendo Switch. The original Paper Mario began as a sequel to Super Mario RPG, developed by Square for the Super Nintendo Entertainment System. Changes in development resulted in the game becoming a standalone game. Although the early games in the series were well-received, Kensuke Tanabe wanted each one to have different genre and core gameplay elements.

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