What is the personality type of Plants vs. Zombies: Garden Warfare? Which MBTI personality type best fits? Personality type for Plants vs. Zombies: Garden Warfare from Video Game Series and what is the personality traits.
Plants vs. Zombies: Garden Warfare personality type is ISTP, which is a Myers Briggs type of personality.
The game's writer, Doug Snyder, also wrote the screenplay for the film "I Now Pronounce You Chuck and Larry", which is about two best friends who decide to get married.
The game was originally cancelled for the Nintendo DS, but was later released on the Wii U on April 26, 2015.
The game was also released on Steam on July 18, 2015. This version has all of the content from the Wii U version, except that it lacks split-screen co-op.
It was released on the Xbox One on August 8, 2015.
On June 1, 2015 it was announced that the game would also be released on Xbox 360 on the same day.
The Xbox 360 version is available for digital download on the Xbox Live Marketplace and can be played offline. The Xbox 360 version includes all of the same content from the Wii U version, except that it lacks split-screen co-op. It was released September 12, 2015.
It was released on the PlayStation 4 on October 24, 2015.
It was released on October 23, 2015 for iOS and Android devices.
Plants vs. Zombies: Garden Warfare is a 2014 multiplayer third-person shooter and tower defense video game developed by PopCap Games and published by Electronic Arts. The third game in the Plants vs. Zombies franchise, the basic premise revolves around plants defending humankind from a zombie invasion. In the game, players assume control of either the Plants or the Zombies, as they fight in various cooperative and competitive multiplayer modes. Upon completing matches and finishing objectives, players earn coins to acquire stickers that unlock customization items and character variants. PopCap Games began the development of Garden Warfare in early 2012. They decided to eschew the series' tower defense roots and use the game to introduce the franchise to a broader audience. The team was inspired by other team-based shooters with colorful visuals such as Team Fortress 2. They faced different challenges when designing the game's eight classes.