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    PlayerUnknown's Battlegrounds (PUBG) Personality Type, MBTI

    What is the personality type of PlayerUnknown's Battlegrounds (PUBG)? Which MBTI personality type best fits? Personality type for PlayerUnknown's Battlegrounds (PUBG) from Video Game Series and what is the personality traits.

    PlayerUnknown's Battlegrounds (PUBG)
    ESTP

    ESTP (8w7)

    PlayerUnknown's Battlegrounds (PUBG) personality type is ESTP, so you might be more laid-back and outgoing than you might suspect.

    You are likely to have a pretty sunny disposition, and you do have a way with words. You are competitive with coworkers, but mostly in a good way. You don't have the patience to deal with someone who is taking too long to get something done. You are comfortable with your own company, and you are likely to be the life of the party.

    You are fun to be around, but you are also known for being a little too blunt. You are also very self-driven, so you are not likely to have a ton of patience for anyone who is not making the most out of their ideas.

    The best advice for this type is to make sure you are working on your weaknesses. If you are getting too competitive with coworkers, try to tone down your attitude. You also need to make sure that everyone is on the same page with the goals of the company.

    If you feel like you are not being heard, try to work on your communication skills, rather than becoming more aggressive. Work on bringing people together to achieve a common goal.

    PERSONALITY TYPE: ENTJ

    PlayerUnknown's Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.

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