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    Resident Evil Personality Type, MBTI

    What is the personality type of Resident Evil? Which MBTI personality type best fits? Personality type for Resident Evil from Video Game Series and what is the personality traits.

    Resident Evil
    ISTP

    ISTP (6w5)

    Resident Evil personality type is ISTP, so I am good at logic and have a very logical mind. I am also very supportive of my team. My willingness to stick with them through thick and thin has gotten me far in this profession. I will follow orders if it's logical, even if it's not what I personally would do.

    I also have a very accurate memory, which is good for the job. I can remember the smallest things, like how to do an autopsy, or where to find the corpse of someone who's been dead for years. I'll use my memory to help me reach my goal.

    Being an ISTP, I'm also very good at thinking on my feet and coming up with new ideas at the risk of looking stupid or insane. This is because my mind is very creative. I see things differently than most people, and that's what I need to do to be successful in my field.

    I also like to keep my options open. I will do what I can to prevent danger, but sometimes things happen that I cannot control, so I take the risks that are thrown at me. But it's usually not too much.

    Resident Evil, known in Japan as Biohazard, is a Japanese horror video game series and media franchise created by Capcom. The franchise follows stories about biological weapons and viral incidents. The game series consists of survival horror, third-person shooter, and first-person shooter games. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise. The first game was created by Shinji Mikami and Tokuro Fujiwara and was released for the PlayStation in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With Resident Evil 4, the franchise shifted to more dynamic shooting action; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.

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