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    Shadow of the Colossus Personality Type, MBTI

    What is the personality type of Shadow of the Colossus? Which MBTI personality type best fits? Personality type for Shadow of the Colossus from Video Game Series and what is the personality traits.

    Shadow of the Colossus
    INFP

    INFP (4w5)

    Shadow of the Colossus personality type is INFP, so it is a dream of theirs to have a life where they can escape from a world of constant frustration and pain.

    For the Shadow of the Colossus personality type, a dream of theirs is to have a life where they can escape from a world of constant frustration and pain. In this world, they are always being pursued by the many enemies that they have accumulated over time, and they must fight to survive. In order to do this, they construct a series of large stone pillars that they can climb on. The next step is to construct a way to get on top of these pillars.

    The first step in this process is to build a rope bridge. They begin by using the rope they have been using to help them traverse the world as a ladder. They begin by using thick rope to build a simple rope bridge that spans over a small body of water. This small bridge is then used as a stepping stone to jump from that into the body of water.

    After jumping into the water, they must swim as far as possible, as they begin to climb up on top of the large stone pillars that stretch across the world. These pillars are built using the rope that they used to build the small bridge.

    Shadow of the Colossus is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title Ico, to which the game is considered a spiritual successor.

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