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    Subway Surfers Personality Type, MBTI

    What is the personality type of Subway Surfers? Which MBTI personality type best fits? Personality type for Subway Surfers from Video Game Series and what is the personality traits.

    Subway Surfers
    ESFP

    ESFP (7w6)

    Subway Surfers personality type is ESFP, which is represented by the red, white and blue spider. His route in Subway Surfers is part of the Hidden Path, which is where all of the stories about him are.

    Official Description

    "Trained in the art of stealth, he has mastered the art of ambushing his opponents. He is also the most feared of the subway surfers. He has an eye for detail and is very observant."

    Appearance

    Nathan is a slim, skinny teenager with short light brown hair, light blue eyes and light skin. He wears a red hoodie with white stripes, a grey T-shirt underneath, blue denim jeans and red shoes. His hoodie has two yellow stars on it, one on either side. Nathan is also known to wear a pair of red headphones around his neck when he is working out.

    In his design in Max Energy, Nathan has a slightly darker skin tone and his hair is a lot longer. He also wears a black cap, a white shirt with a blue collared T-shirt underneath, a blue jacket with a red hoodie underneath, dark blue jeans and dark grey shoes. His hoodie has a yellow star on each side.

    Subway Surfers is an endless runner mobile game co-developed by Kiloo and SYBO Games, private companies based in Denmark. It is available on Android, iOS, Kindle, and Windows Phone platforms and uses the Unity game engine. In the game, players take the role of young graffiti artists who, upon being caught in the act of "tagging" a metro railway site, run through the railroad tracks to escape from the inspector and his dog. As they run, they grab gold coins, power-ups, and other items along the way while simultaneously dodging collisions with trains and other objects, and they can also jump on top of the trains and surf with hoverboards to evade capture until the character crashes into an obstacle, gets caught by the inspector, or gets hit by a train, at which point the game will be over. Special events, such as the Weekly Hunt, can result in in-game rewards and characters.

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