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    Trackmania Personality Type, MBTI

    What is the personality type of Trackmania? Which MBTI personality type best fits? Personality type for Trackmania from Video Game Series and what is the personality traits.

    Trackmania
    ENFP

    ENFP (7w8)

    Trackmania personality type is ENFP, which is a first for me, but I never thought I was a particularly "neurotic" type. I'm a pretty laid-back person, a bit of a perfectionist, but I rarely get stressed out or worried about things. It's not that I don't have feelings about them, but they're usually pretty close to the surface and I tend to keep them pretty simple. In fact, my favorite MBTI type is ENTJ - not neurotic at all, but more of a "get the job done" type.

    I don't think it's a coincidence that my MBTI type has been causing me a lot of trouble lately. I was recently diagnosed with a chronic illness that is causing me a lot of pain and a lot of stress. Unfortunately, a lot of the stress is coming from my MBTI type. I'm in the middle of applying for many jobs in which I'm competing against other ENFP's in the job application process. I feel like I'm constantly in this in-between state in which I feel like I'm too much of an extrovert and not enough of an introvert (my preference is ENTJ).

    TrackMania is a series of racing games for Windows, PlayStation 4, Xbox One, Nintendo DS and Wii developed by Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in TrackMania the players can create their own tracks using a "building block" process similar to that of the 1984 game Excitebike, the 1985 game Racing Destruction Set, and the 1990 game Stunts. TrackMania games typically have a time trial format, with medals awarded for beating set times in single-player mode, as well as the ability to submit times to online rankings. Players may choose to respawn at any time if they land upside down, leave the track or get off to a poor start. Multiplayer races operate as concurrent time trials; players' cars are visible on the same track at the same time, but cannot physically interact with one another.

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