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    Zelda (Ocarina of Time) Personality Type, MBTI

    What is the personality type of Zelda (Ocarina of Time)? Which MBTI personality type best fits? Personality type for Zelda (Ocarina of Time) from The Legend Of Zelda and what is the personality traits.

    Zelda (Ocarina of Time)
    INFJ

    INFJ (1w9)

    Zelda (Ocarina of Time) personality type is INFJ, which is a little less common than INTJ, or ENTP at 23%.

    In the Myers-Briggs Type Indicator test, the following descriptions apply:

    INFJ: Introverted, iNtuitive, Feeling, Judging

    Introverted, iNtuitive, Feeling, Judging INFJ: Introverted, iNtuitive, Feeling, Judging

    Introverted, iNtuitive, Feeling, Judging INFJ: Introverted, iNtuitive, Feeling, Judging

    Introverted, iNtuitive, Feeling, Judging INFJ: Introverted, iNtuitive, Feeling, Judging

    Introverted, iNtuitive, Feeling, Judging INFJ: Introverted, iNtuitive, Feeling, Judging

    Introverted, iNtuitive, Feeling, Judging INFJ: Introverted, iNtuitive, Feeling, Judging

    The first thing to understand about the INFJ personality type is that this is a very rare personality type. In fact it’s one of the rarest personality types in the world. The INFJ personality type makes up just 1% of the population.

    The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress.

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