What is the personality type of Kiruma Souichi? Which MBTI personality type best fits? Personality type for Kiruma Souichi from Usogui and what is the personality traits.
Kiruma Souichi personality type is INFJ, which means he is a private, introverted and idealistic personality.
He is a quiet, calm and gentle type person who doesn't like to show off his kindness and empathetic side of himself too much. He is very intuitive, but does not like to show it in front of others. He is a very intelligent person, who is very knowledgeable about different things. He is also very good at finding solutions and solutions to problems by himself. He is not a very good at expressing his feelings, but he is good at expressing his thoughts, as he is a great thinker and analyzer. He has a very deep understanding of people and situations, as he has a lot of emotions and experiences to obey, but he does not express them to his friends or family. He is also very good at making friends, as he is a good listener and he is always there for those who are in need.
His love of the world would be seen when he was a child, due to his love of reading, which was something that he grew up with. He was always looking up information online, which gave him a great understanding of the world.
Kiruma Souichi (切間 創一, Kiruma Sōichi; "Souichi Kiruma") is the current Royal Leader (お屋形様, oyakatasama) of Kakerou. His public persona is Hachina Naoki (蜂名 直器, Hachina Naoki; "Naoki Hachina"), who has a position in the Cabinet Intelligence and Research Office (CIRO). Hachina is also one of the people behind the creation of the ACIA.
Souichi has the view that due to "God's will" or "destiny", he will keep on winning gambles. Though his behavior often fluctuates, and he is capricious enough to not know what to do at times, he often resorts to childish behavior, making jokes or refusing to take orders from others. He also feels immensely pressured by his duties and thus feels a need to be "perfect." In order to deal with the pressure, he developed a coping method where he loses stretches of his memories after making a mistake or finding himself in a bad situation. He then has to have them re-implanted by his attendants.