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    Revenant Personality Type, MBTI

    What is the personality type of Revenant? Which MBTI personality type best fits? Personality type for Revenant from Phasmophobia and what is the personality traits.

    Revenant
    ISFP

    ISFP (6w5)

    Revenant personality type is ENTJ, being the more logical and efficient of the two possible types. The ENTJ’s more common trait is their ability to be more independent than the other two types, being better at handling things on their own rather than requiring the help of others.

    The ENTJ uses their intellect more often than the other two types, largely because of their need for independence.

    ENTJs are at their best when they are given freedom to do what they want to achieve their goals. They are more likely to think up plans on their own, and they are most efficient when they are given freedom to carry them out themselves. This can be compared to the ability of the ENTJ to strategize and plan ahead for the future.

    Although the ENTJ can be more independent than the other two types, they will still need the aid of others for many aspects of their lives. Their ability to act independently also means that they are not always very good with people in general, and may not be very good at relationships or communication with others around them. Unfortunately for this type, their tendency to be more independent than the other types can sometimes cause them to be loners in life.

    What About ENTJ Relationships?

    A  Revenant is a violent ghost that can attack indiscriminately, as it is capable of switching its current target mid-hunt. Hiding from it will cause it to move slowly, but it will travel faster than any other Ghost in the game if a victim is in its sights. It is a slow, but violent ghost that will attack indiscriminately. It is said to travel at higher speeds when hunting.

    Unlike other Ghosts, who will often have a specific target selected when starting a Hunt they will hone in on, Revenants can freely switch targets if there is another player that is closer by - and especially one that is in plain view and available, making its goal of killing players more convenient.

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