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    Bop it! Personality Type, MBTI

    What is the personality type of Bop it!? Which MBTI personality type best fits? Personality type for Bop it! from Bop It and what is the personality traits.

    Bop it!
    ENTP

    ENTP (7w6)

    Bop it! personality type is ENTP, meaning that they are focused on innovation, new ideas, and self-expression. ENTPs are the perfect role models for the Bop it! program. ENTPs are known for their creativity, their ability to see the big picture, and their ability to think critically about new trends.

    Jungian MBTI type: ENTP

    Jennifer is an ENTP who loves the Bop it! program.

    “I think that Bop it! is a great way for kids to learn not to be afraid of being different. If you don’t have any unusual interests, no one knows what you’re thinking about, so people think you’re boring. But if you have something interesting, you can at least start a conversation with people. I think Bop it! is a great way to get kids used to being different because they’re kind of forced to do it.”

    Jungian MBTI type: ENTP

    Ava is an ENTP who loves Bop it!

    “Bop it! is the best thing ever. I love being different and part of the Bop it! team.

    Bop It toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches – the player progresses and the pace of the game increases. Based on concepts originally patented by Dan Klitsner, Bop It was licensed to Hasbro and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 Bop-It! Bounce shares no inputs in common with the original 1996. Bop It. Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processes back into those that resemble non-mediated object play.

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