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    Max Caulfield Personality Type, MBTI

    What is the personality type of Max Caulfield? Which MBTI personality type best fits? Personality type for Max Caulfield from Life Is Strange and what is the personality traits.

    Max Caulfield
    INFP

    INFP (9w1)

    Max Caulfield personality type is INFP, and I’m sure you’ll all understand why I find this news so upsetting.

    But hey, maybe we’ll get a hint of how it all ends in the final episode.

    The finale aired on Thursday and revealed that Max was indeed dead.

    But don’t worry, the internet is here to help.

    Although it’s bad news for fans, it also gives an opportunity for other video game fans to take the internet by storm.

    The show often includes Easter eggs which are clever references to other games, films, books and even pop culture.

    So despite the show ending, there are still plenty of references to Max, her friends and everyone else who has appeared in the series.

    Here are some of the best hidden references in the game.

    1. Max’s best friend Chloe Price is a reference to an actual character from the game

    When you start the game, Max is wearing a t-shirt with a picture of Chloe on it which she wears throughout the game.

    It looks like Chloe is also based on a character from the game as she is also named Chloe.

    2.

    Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix's European subsidiary for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. The first installment of the Life Is Strange series, the game was released in five episodes periodically throughout 2015. It was ported to OS X and Linux in 2016 and iOS and Android in 2017–2018. The plot focuses on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The player's actions will adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation. Development of Life Is Strange began in April 2013.

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