What is the personality type of Immersive Sim? Which MBTI personality type best fits? Personality type for Immersive Sim from Video Game Genres and what is the personality traits.
Immersive Sim personality type is INTP, with a score of 60%.
Personality types
Personality types are a useful way to classify people. It is a field of psychology that has been around for over a century. Personality typing is a useful tool for employers as well as employees as it helps them to better understand others and their work environments. In the context of the workplace, personality typing is a means of understanding how employees interact with their coworkers and managers.
In this article, we will focus on the Myers-Briggs Type Indicator which is one of the most widely used personality typing tools.
Myers-Briggs Type Indicator is a personality typing tool measuring four dimensions:
Extraversion – how outgoing a person is – the desire to have social interaction – the activity level – being sociable Extraversion can be measured with a short questionnaire. However, the MBTI also provides a personality type code for each personality type. In our case, Extraversion is an INFJ personality type. Intuition – how much a person is guided by ideas – the use of analytical reasoning – seeing patterns – being creative Introversion can be measured with a short questionnaire.
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.
Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters, platform games and survival horror. Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and pursue side missions alongside any main story missions. Immersive sims are generally compared to games developed by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other examples include Thief and Thief 2, System Shock and System Shock 2, as well as the first Deus Ex.
The term "immersive sim" may also be used to describe the game design philosophy behind the immersive sim genre, which uses interacting, reactive and consistent game systems to create emergent gameplay and a sense of player agency.